Archive for the ‘Play’ Category

Control your N95 with your Wiimote

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wiimote

It seems that some smarty pants at the University of Applied Sciences in Hagenberg, Austria have created some software to allow S60 devices, like the N95 with the Nintendo controler, the Wiimote. The software Wiiconnect uses the bluetooth driver of the device and “enables you to play party games directly on / through your mobile phone,” it even takes advantage of the accelerometer and rumble functionality of the Wiimote. The team even crafted WiiRider, a motorcycle simulation that utilizes the Wiimote’s features. The best news is it’s being provided as freeware in the read link below. Be interested to hear any comments from folks that get this working.

Symbian Resources - Wii Rider

Via Mobile Closeup via Engadget

Which Hand Will Win? New Push To Start Campaign From Nokia Canada

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Our good friends from north of the border have created a really awesome online ad campaign that involves some online gaming, and in fact the idea is that it’s your left hand competing with your right to see who will control the phone :-) It’s called Push to Start:

push to start

I know it’s not next gen gaming but it’s a really fun campaign. What do you think “eh”.

Putting the Fun In Functional - Game Mechanics and Social Networking

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This is an interesting presentation from Shufflebrain that talks about game mechanics in the context of social media (web sites like myspace and youtube). What they are saying is that aspects of rich social web sites like myspace and youtube are kind of like a game, in the fact that you are collecting, trading, getting “points” etc. Really interesting stuff, especially if your helping design a web site to support a game platform :-)

Anyway, the aspects of game mechanics they break down in the presentation are:

1. Collecting

2. Points

3. Feedback

4. Exchanges

5. Customization

shuffle brain

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