E-Mail From the Mountain Top

This morning in my inbox there was an e-mail from Jaakko Kaidesoja, the head of Nokia’s Play New Experience, which means he’s the guy in charge of everything from N-Gage to SNAP Mobile. In other words, my boss.

Entitled “Season’s Greetings,” the e-mail gave us an overview of the past twelve months — the mountain we’ve climbed — as well as the peaks still to be scaled. While not downplaying the challenges ahead, Kaidesoja said we were high enough up the mountain to see the rest of the road ahead.

Travel metaphors aside, I won’t paraphrase from the e-mail, since it is an internal communication and I do like this job as a virtual mountain-climber, but fortunately he’s also been talking publicly about similar things. What follows are a few of the juicier callouts from an interview published just yesterday in British tech journal the Inquirer.

With the success of games like World of Warcraft, it’s not surprising that the Inquirer was asking if there’s room for those kind of games on mobile (hey, don’t they remember Pocket Kingdom?).

Yes there is Kaidesoja said, but for MMO games to succeed in the mobile marketplace, a couple things need to happen. “Data fees need to be understandable and connections need to be faster and more robust,” he said. He did note that faster networks based on WDCMA, Wi-Fi, and other standards are rolling out, while more operators are moving towards a flat fee model.

As that day dawns, the infrastructure in the form of the N-Gage Arena, exists to support them. “Whether this will lead into MMOs and how — we will see soon,” he said. “but there is definitely an emerging trend of wave that we call Mobile Gaming 2.0.” He compares to the new, empowered Web 2.0 and social media like blogs.

Kaidesoja also emphasized what we’ve been saying since E3: that N-Gage is no longer a single, dedicated gaming device, but “is evolving into a mobile gaming platform which will be supported through various devices consisting of Nokia Nseries multimedia computers and other Nokia S60 devices,” he said.  “We are targeting to support some 5-7 devices at launch and scaling up as we move along.”

Those were just a few of the highlights, be sure to read the whole interview.

And as always, feel free to leave a comment!