N-Gage Roundup

Happy Tuesday, everybody. I tried out the trial version of Mile High Pinball yesterday, lots of fun. Like you, I’m looking forward to getting my Activation Code. I liked Kusia’s comment on the other thread, “It was just like old times again.” Now, on to today’s posts!

The Sacred Rules of N-Gage games

Tzer2 has laid out some interesting ground rules for N-Gage games, such as always ask if the player wants sound, display the Point Pickups with an explanation in-game, and so on. For example: “Creatures Of The Deep has a perfectly seamless online section, it logs you in without ever leaving the game.”

Take a look and see if you agree with these suggestions.
SNAP Mobile SDK 2.0 Released

The latest version of the SNAP Mobile SDK has been released. From the official release:

After several years of market deployment and continuous technology development based on developer feedback, the SNAP Mobile SDK 2.0 has evolved to make game development even more intuitive with a simpler API, faster emulation and testing tools. The SDK is free of charge and available through Forum Nokia.
More on Reset Generation

Mobile Entertainment has taken a look at the EDGE article about Reset Generation and some of the other previews, and added their own take.

“There’s no seasonality in mobile games - mom won’t wrap one up for you for Christmas,” Foe told Edge. “And there’s no shelf space needed, so we’re looking at an 18-month or three-year sales cycle.”

Have a look.