GDC: Pocket Gamer Interviews Jaakko Kaidesoja

Taking advantage of the Game Developer’s Conference, the lads over at Pocket Gamer sat down and interviewed Jaakko Kaidesoja, our head of games, about the current state of N-Gage and what’s still to come.

Naturally, one question they asked is the one that’s on everyone’s mind (and which gets asked several times a day on this blog and our forums! :)

Pocket Gamer: What’s the timeline for the commercial launch?

Kaidesoja: I think I made a mistake in the second half of 2007 announcing launch dates and then we missed them as we discovered some surprisingly difficult things. The commercial launch will be in the coming weeks. It’s not far away.

He also spoke with candidly about N-Gage and the questions about 3D graphics and Open GL, ending on this salient point:

“We need to create new concepts that are not riding purely on the graphics paradigm because people are used to the graphics paradigm. I believe our competitive advantage is to focus on the differentiation of N-Gage compared to consoles.”

I hate to end every post with “must read”, but if you care about N-Gage, it’s a must read!
:)